iPhone Flooded with Developer Games
Saturday, January 31st, 2009
iPhone Game
After all, Apple’s devices offer gorgeous screens with multi-touch sensitivity, a motion-sensing accelerometer and constant Internet connectivity, all of which makes for some enormously interesting game-playing possibilities.
But equally important is the way Apple has provided software developers both big and small an easy-to-access and affordable method for not only making games for the iPhone but also delivering them directly to consumers.
Apple launched its online store – known as the App Store — in July. And earlier this month they announced that developers had already published some 15,000 applications to the store — everything from games to programs that make farting noises. And consumers are eating it up — the App Store has provided 500 million downloads in the last six months.
“The change in the mobile space isn’t an incremental change,” says Alan Yu, one of the founders of iPhone game company Ngmoco. “We think it’s a sea change in the way mobile games are made.”
That’s hardly hyperbole to indie developers. The software development kit needed to make games for the iPhone can be had for free and it costs only $100 for the registration required to sell games in the App Store. For a guy making a game in his bedroom, it’s like Apple threw open the doors and posted a giant, flashing “Welcome” sign.
Not having an iPhone myself (very satisfied with my Nokia 9500, thank you very much), I cannot attest to the sudden and vast interest in handheld gaming. Hopefully one of my readers will make it ‘big’ with the next, new, hot iPhone game.










